ResourceName
::ResourceName
SceneName::ResourceName

A resource evaluates to an integer value that is used as in index into the game’s resource table. Since resources in different scenes are allowed to share the same name, it is necessary to use special syntax to access a resource in a different scene. This can be accomplished using the :: (colon-colon) symbol (which is like the scope resolution operator in C++). If no scene name is specified, the :: symbol will override the current scene resource of the given name, and use a game resource of that name.

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