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by Roger Tober
These are some templates that I made using Hash animation
master to help make a painted or drawn animation in all
directions. You will see by the numbers, that each direction
contains 11 frames numbered from 0 to 5, and from ll to 15.
This is enough to make a good looking 20 frame animation.
You can view one I painted by opening the example .gif in
these files with your internet browser.
Download Walk Templates (672 KB)
I've included the templates for all eight directions.
But you don't need that many to write a good game. You can
actually just paint three directions. North, South, and East.
You can mirror the East frames, and resave, to make the West,
without repainting. That's just 33 frames!
Some of the frames you paint will be used twice. The order
to save them is 0, 1, 2, 3, 4, 5, 4, 3, 2, 1, 0, 11, 12, 13,
14, 15, 14, 13, 12, 11. This will save you quite a lot of
repainting. Another way to save repainting is to paint the
head and torso only once, save it as torso.pcx or whatever,
and paste it on the new frame. This way you'll just have to
paint in the arms and legs.
I'm going to go through a description of how I use the templates.
You can use any paint program that supports layers.
- Open the first template frame (frame0).
- Paint the head and torso of your character on a new layer.
Then delete the template frame. Save as Torso.pcx. Then, copy
this frame and close it.
- Open the first template frame again. Paste the torso as a
new layer. Now paint in the arms and legs of your first frame.
This time get the background color before deleting the template
frame. After the template is deleted, flood fill the first
frame with the background color.
- Save your first frame as ego(direction whatever). It's
easiest to remember if you leave the numbers, unless you want
to rename the numbers after 5, when they are repeated.
- On the next frame and all subsequent frames, I use 3 layers.
The template, the last frame, and the new frame starting with
the torso. I start out by turning the last frame layer completely
down to 0%. Sometimes I turn down the new frame layer with the
torso on it a little bit, so I can see all of the template
underneath. I paint in the arms and legs, then delete the template
layer, and compare the new frame to the last frame to make sure
they work well together. Then I delete the frame underneath, the
template frame, and save the next frame. Make a copy, open the next
template sequence, and paste this frame on a new layer, and then the
torso on the next layer, and paint another frame.
These frames are big and will take a lot of space, so you
should probably resize them by 50% or so before saving. One
way to give your characters variety using these templates is
to resize them, changing the ratio of width to height. So you
can make the character look skinny or stout. Of course, you
would do this to the template before you painted your character.
I hope these templates will help you get started on your game.
Painted animation is a little work, but it looks great. These
templates are completely free without any restrictions whatsoever.
You can use them in anyway you like. If you have any questions,
or need help using them, just email me at
rjtober@win.bright.net.
I hope you write a great game.
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